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  2. Hi all! I've found this situation: 2017-09-19 20_12_54.png Dark red desert is fine, but red desert has a lot of tiles with low quality. Tile variations: 2017-09-19 20_15_56.png Statistics: Posted by darkfrei — Tue Sep 19, 2017 6:17 pm View the full article
  3. Hi all! I've found this situation: 2017-09-19 20_12_54.png Dark red desert is fine, but red desert has a lot of tiles with low quality. Tile variations: 2017-09-19 20_15_56.png Statistics: Posted by darkfrei — Tue Sep 19, 2017 6:17 pm View the full article
  4. Follow up for viewtopic.php?f=11&t=51059#p297590 I discovered another issue that is related to layering icons The top icon layer is misaligned. UI scale is default. rep2.png It's consistently appearing for layered recipe icons. I also ended up with this behavior when you scale the UI to a different size (see linked thread above). From that I take the guess that the images themselves are scaled up but not their relative position to each other. Attached is a mock-up mod and a save showing the issue. Statistics: Posted by Arch666Angel — Tue Sep 19, 2017 6:13 am View the full article
  5. Follow up for viewtopic.php?f=11&t=51059#p297590 I discovered another issue that is related to layering icons The top icon layer is misaligned. UI scale is default. rep2.png It's consistently appearing for layered recipe icons. I also ended up with this behavior when you scale the UI to a different size (see linked thread above). From that I take the guess that the images themselves are scaled up but not their relative position to each other. Attached is a mock-up mod and a save showing the issue. Statistics: Posted by Arch666Angel — Tue Sep 19, 2017 6:13 am View the full article
  6. In mapmode: If you start to place rails near the player you can continue until you ran out of rails or hit unpassable ground. You have to start at a distance where you can reach but then there are no limits. start near the player.jpg continue into infinity.jpg Statistics: Posted by Pentasim — Mon Sep 18, 2017 10:09 pm View the full article
  7. In mapmode: If you start to place rails near the player you can continue until you ran out of rails or hit unpassable ground. You have to start at a distance where you can reach but then there are no limits. start near the player.jpg continue into infinity.jpg Statistics: Posted by Pentasim — Mon Sep 18, 2017 10:09 pm View the full article
  8. Code: 14237.778 Info ServerMultiplayerManager.cpp:671: mapTick(845144) changing state from(InGame) to(InGameSavingMap) 14237.778 Error MainLoop.cpp:940: Exception at tick 845144: Error when opening /opt/factorio1/temp/mp-save-72-fragments for reading: No such file or directory It could not read files created when saving, maybe an antivirus issue.Statistics: Posted by Loewchen — Mon Sep 18, 2017 9:00 pm View the full article
  9. Code: 14237.778 Info ServerMultiplayerManager.cpp:671: mapTick(845144) changing state from(InGame) to(InGameSavingMap) 14237.778 Error MainLoop.cpp:940: Exception at tick 845144: Error when opening /opt/factorio1/temp/mp-save-72-fragments for reading: No such file or directory It could not read files created when saving, maybe an antivirus issue.Statistics: Posted by Loewchen — Mon Sep 18, 2017 9:00 pm View the full article
  10. Getting this error on regularly... Full server log down below Code: 14063.931 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 14063.931 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/3241005 14063.931 Info HttpSharedState.cpp:111: Status code: 0 14063.931 Info MatchingServer.cpp:144: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 14064.426 Info ServerMultiplayerManager.cpp:600: Matching server connection resumed 14236.177 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP:PORT) 14236.178 Refusing connection for address (IP:PORT), username (SiddCon). UserVerificationMissing 14237.755 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP:PORT) 14237.755 Info ServerRouter.cpp:390: Replying to connectionRequest for address(IP:PORT). 14237.755 Info ServerSynchronizer.cpp:552: nextHeartbeatSequenceNumber(383298) adding peer(73) 14237.778 Info ServerMultiplayerManager.cpp:671: mapTick(845144) changing state from(InGame) to(InGameSavingMap) 14237.778 Error MainLoop.cpp:940: Exception at tick 845144: Error when opening /opt/factorio1/temp/mp-save-72-fragments for reading: No such file or directory 14237.778 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Error when opening /opt/factorio1/temp/mp-save-72-fragments for reading: No such file or directory" 14237.778 Info ServerMultiplayerManager.cpp:671: mapTick(845144) changing state from(InGameSavingMap) to(Failed) 14239.099 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection. 14239.099 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(Failed) to(Closed) 14239.100 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/3241005 14239.187 Info HttpSharedState.cpp:111: Status code: 200 14239.187 Info UDPSocket.cpp:206: Closing socket 14239.187 Info UDPSocket.cpp:236: Socket closed 14239.187 Info UDPSocket.cpp:206: Closing socket 14239.203 Info UDPSocket.cpp:206: Closing socket 14239.203 Info UDPSocket.cpp:236: Socket closed 14239.204 Goodbye Statistics: Posted by badgamernl — Mon Sep 18, 2017 8:27 pm View the full article
  11. Getting this error on regularly... Full server log down below Code: 14063.931 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 14063.931 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/3241005 14063.931 Info HttpSharedState.cpp:111: Status code: 0 14063.931 Info MatchingServer.cpp:144: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds 14064.426 Info ServerMultiplayerManager.cpp:600: Matching server connection resumed 14236.177 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP:PORT) 14236.178 Refusing connection for address (IP:PORT), username (SiddCon). UserVerificationMissing 14237.755 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP:PORT) 14237.755 Info ServerRouter.cpp:390: Replying to connectionRequest for address(IP:PORT). 14237.755 Info ServerSynchronizer.cpp:552: nextHeartbeatSequenceNumber(383298) adding peer(73) 14237.778 Info ServerMultiplayerManager.cpp:671: mapTick(845144) changing state from(InGame) to(InGameSavingMap) 14237.778 Error MainLoop.cpp:940: Exception at tick 845144: Error when opening /opt/factorio1/temp/mp-save-72-fragments for reading: No such file or directory 14237.778 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Error when opening /opt/factorio1/temp/mp-save-72-fragments for reading: No such file or directory" 14237.778 Info ServerMultiplayerManager.cpp:671: mapTick(845144) changing state from(InGameSavingMap) to(Failed) 14239.099 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection. 14239.099 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(Failed) to(Closed) 14239.100 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/3241005 14239.187 Info HttpSharedState.cpp:111: Status code: 200 14239.187 Info UDPSocket.cpp:206: Closing socket 14239.187 Info UDPSocket.cpp:236: Socket closed 14239.187 Info UDPSocket.cpp:206: Closing socket 14239.203 Info UDPSocket.cpp:206: Closing socket 14239.203 Info UDPSocket.cpp:236: Socket closed 14239.204 Goodbye Statistics: Posted by badgamernl — Mon Sep 18, 2017 8:27 pm View the full article
  12. Log is attached. I was also getting this error when saving: Saving scenario failed: ElectricNetworkSerialiser::getEnergySourceIndex, the energy source was not saved. Whatever the problem was, restarting Factorio and reloading from my save file fixed it.Statistics: Posted by Robodave — Sun Sep 17, 2017 11:08 pm View the full article
  13. Log is attached. I was also getting this error when saving: Saving scenario failed: ElectricNetworkSerialiser::getEnergySourceIndex, the energy source was not saved. Whatever the problem was, restarting Factorio and reloading from my save file fixed it.Statistics: Posted by Robodave — Sun Sep 17, 2017 11:08 pm View the full article
  14. the 'my blueprints' definitely needs a revamp. just loading someones save to try and help with a problem i got 25+ blueprints loaded into 'my blueprints'. a pop-up asking weather or not to add the blueprints. or a separate section for that save's blueprints so we can add to 'my blueprints', if we so choose. Statistics: Posted by impetus maximus — Sun Sep 17, 2017 4:12 pm View the full article
  15. the 'my blueprints' definitely needs a revamp. just loading someones save to try and help with a problem i got 25+ blueprints loaded into 'my blueprints'. a pop-up asking weather or not to add the blueprints. or a separate section for that save's blueprints so we can add to 'my blueprints', if we so choose. Statistics: Posted by impetus maximus — Sun Sep 17, 2017 4:12 pm View the full article
  16. This is similar to 47151, where replays would give you achievements although you didn't play the game by yourself. Playing a replay (Play --> Replay game --> choose a save) will make all blueprints that are global within the replay also global for the player. Steps to reproduce (on a fresh install): Start a new game with replay enabled Blueprint something and put it in the global blueprint list ("My blueprints" on the right side), then save that map Quit the game and delete the blueprint-storage.dat file Restart the game and start a new map, after pressing B (or clicking the blueprint icon) you'll see that the blueprint is gone Replay the game you saved earlier If you now start a new game the blueprint is there, although you only replayed the game Replaying a save file should in no way interact with the actual (global) game state, that is why achievements are no longer unlockable if you are just watching a replay. The same should be done with blueprints - replays should not be able to add blueprints to your blueprint-storage.dat ("My Blueprints").Statistics: Posted by daniel34 — Sun Sep 17, 2017 3:43 pm View the full article
  17. This is similar to 47151, where replays would give you achievements although you didn't play the game by yourself. Playing a replay (Play --> Replay game --> choose a save) will make all blueprints that are global within the replay also global for the player. Steps to reproduce (on a fresh install): Start a new game with replay enabled Blueprint something and put it in the global blueprint list ("My blueprints" on the right side), then save that map Quit the game and delete the blueprint-storage.dat file Restart the game and start a new map, after pressing B (or clicking the blueprint icon) you'll see that the blueprint is gone Replay the game you saved earlier If you now start a new game the blueprint is there, although you only replayed the game Replaying a save file should in no way interact with the actual (global) game state, that is why achievements are no longer unlockable if you are just watching a replay. The same should be done with blueprints - replays should not be able to add blueprints to your blueprint-storage.dat ("My Blueprints").Statistics: Posted by daniel34 — Sun Sep 17, 2017 3:43 pm View the full article
  18. Looks like it was the CPU monitor that I had installed was the problem. I've uninstalled it and it seems fine so far. The software is NZXT Cam, I had planned on removing it anyways so it isn't an issue for me. Thanks for the response and you guys are doing a great job with this game! Statistics: Posted by plutla — Sun Sep 17, 2017 2:39 am View the full article
  19. Looks like it was the CPU monitor that I had installed was the problem. I've uninstalled it and it seems fine so far. The software is NZXT Cam, I had planned on removing it anyways so it isn't an issue for me. Thanks for the response and you guys are doing a great job with this game! Statistics: Posted by plutla — Sun Sep 17, 2017 2:39 am View the full article
  20. Application hang as you describe sounds like something else on your computer is breaking the game. Normal game error will produce a stack trace and exit the game with an error message. Have you tried running a memory test? http://www.memtest.org/ Statistics: Posted by Rseding91 — Sat Sep 16, 2017 10:27 pm View the full article
  21. Application hang as you describe sounds like something else on your computer is breaking the game. Normal game error will produce a stack trace and exit the game with an error message. Have you tried running a memory test? http://www.memtest.org/ Statistics: Posted by Rseding91 — Sat Sep 16, 2017 10:27 pm View the full article
  22. Loewchen wrote: See: 52658 Looks like the same issue I'm having but your reply on that post links back to my post. Is there a solution somewhere? Thanks for the quick responseStatistics: Posted by plutla — Sat Sep 16, 2017 4:12 pm View the full article
  23. Loewchen wrote: See: 52658 Looks like the same issue I'm having but your reply on that post links back to my post. Is there a solution somewhere? Thanks for the quick responseStatistics: Posted by plutla — Sat Sep 16, 2017 4:12 pm View the full article
  24. See: 52658 Statistics: Posted by Loewchen — Sat Sep 16, 2017 11:32 am View the full article
  25. See: 52658 Statistics: Posted by Loewchen — Sat Sep 16, 2017 11:32 am View the full article
  26. See as well: 52660 Statistics: Posted by Loewchen — Sat Sep 16, 2017 11:31 am View the full article
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