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  1. Yesterday
  2. https://factorio.com/blog/post/fff-248Statistics: Posted by Klonan — Fri Jun 22, 2018 12:05 pm — Replies 1 — Views 44 View the full article
  3. Last week
  4. Earlier
  5. https://factorio.com/blog/post/fff-247Statistics: Posted by Klonan — Fri Jun 15, 2018 10:50 pm — Replies 1 — Views 35 View the full article
  6. dynamicnetworks

    Version 0.16.51

    Graphics Changed the battery item icon to be more consistent with the technology icon. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Jun 15, 2018 12:42 pm — Replies 4 — Views 376 View the full article
  7. dynamicnetworks

    Version 0.16.50

    Bugfixes Fixed loading script data when a mod is disabled. (60874) Fixed that 0 time interval was shown as an empty string. (60875) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Jun 11, 2018 3:29 pm — Replies 0 — Views 271 View the full article
  8. https://www.factorio.com/blog/post/fff-246Statistics: Posted by Klonan — Fri Jun 08, 2018 1:15 pm — Replies 0 — Views 5 View the full article
  9. dynamicnetworks

    Version 0.16.49

    Bugfixes Fixed belts in blueprints weren't selectable in the blueprint GUI. Fixed bad mouse-point when holding blueprints with belts. Fixed wrong connectivity in underground belt fast replace. (60589) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Jun 08, 2018 11:51 am — Replies 1 — Views 321 View the full article
  10. dynamicnetworks

    Version 0.16.48

    Bugfixes Fixed changing filters in cars wouldn't wake up inserters. (60717) Fixed train driving directions when not accelerating while driving backwards. (60731) Fixed copy-pasting between surfaces would render incorrectly. (60785) Fixed that empty storage tanks had the sound of fluid. (60803) Circuit connection distance check fix. (60744) The logic that shows rail signal indicators now respects bounding box and collision box of the currently held signal. (60829) Modding Fixed allow_copy_paste only worked on the source entity. (60730) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Jun 07, 2018 5:29 pm — Replies 0 — Views 26 View the full article
  11. https://www.factorio.com/blog/post/fff-245Statistics: Posted by Klonan — Fri Jun 01, 2018 2:27 pm — Replies 1 — Views 50 View the full article
  12. dynamicnetworks

    Version 0.16.47

    Bugfixes Fixed wall related consistency check related to modded walls with altered collision boxes. (60677) Fixed inconsistent train direction when reversing in a train vehicle that is not a locomotive. (60633) Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. (60636) The system data path is removed from the log when it's automatically uploaded by the crash reporter. IP addresses are no longer hashed in the log file. All IP addresses are removed from the log when it's automatically uploaded by the crash reporter. Fixed crash when placing an entity with title while backers list was emptied. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu May 31, 2018 7:45 am — Replies 0 — Views 168 View the full article
  13. dynamicnetworks

    Version 0.16.46

    Bugfixes Another fix for setting PvP map dimensions to 0. (60570) Fixed possible desync related to circuit networks. Another possible fix for multi-GPU setups on Linux. (60609) Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. (60613) Fixed scenarios with partial identical names didn't work correctly. (60624) Fixed splitter lane selection inconsistency when inserting into middle. (Now it is always right for both belts, splitters and underground belts.) (60653) Fixed LuaPlayer::build_from_cursor. (60644) Fixed a desync in replay that would happen if console commands were used during the play. (60661) Fixed desync when setting inserter filters while it's connected to the circuit network (60245) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue May 29, 2018 2:01 pm — Replies 1 — Views 215 View the full article
  14. https://factorio.com/blog/post/fff-244Statistics: Posted by Klonan — Fri May 25, 2018 3:11 pm — Replies 1 — Views 74 View the full article
  15. dynamicnetworks

    Version 0.16.45

    Bugfixes Fixed infinite research multiplier was always 1. (60550) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue May 22, 2018 7:17 pm — Replies 2 — Views 352 View the full article
  16. dynamicnetworks

    Version 0.16.44

    Minor Features Added technology price multiplier PvP scenario config. Changes Underground belt marked for deconstruction no longer connects to other underground belts. Bugfixes Fixed some cases of fast replacement by underground belt. (60060) Fixed corrupted config.ini in Steam cloud would prevent the game from starting. Fixed that using "Save and play" feature in the freeplay could specify the official freeplay map to be always that one forever. (60340) Fixed underground belt connection overlay when hovering over another underground belt. (60147) Fixed a crash when mods define empty result items. (60406) Fixed a crash when switching games and joining quickly in the server browser. Fixed that clicking rail planner with no available path while recording replay invalidated all other actions of the replay. (59588) Fixed a crash that would happen after opening a library blueprint that contained only entities from a disabled mod. (60374) Fixed LuaEntityPrototype::braking_force return value. (60444) Fixed LuaPlayer::ticks_to_respawn would read in seconds. (60501) Fixed certain type of energy source migrations. (60465) Fixed rare possibility of crash when two trains crash into each other. (60097) Fixed a rare crash that occurs when train collides in a way, that its position is reserved back while approaching closed signal which caused path recalculation. (60472) Fixed PvP error when setting map height to 0. (60536) Fixed construction robot tutorial breaking when removing the radar from the storage chest. (60012) Fixed crash when adding train station to a train while the train is modified (added/removed rolling stock). (59363) Fixed that destroying part of a cliff with tile ghost under it destroyed the whole part of the cliff. (60449) Fixed browse games dialog problems with the active game not being updated while searching. (60545) Modding Added support to set ReactorPrototype::neighbour_collision_increase which controls how much a reactor extends when connected to other reactors. Scripting Allow technology_price_multiplier to be less than 1 by script/scenario only. Added support for localised strings in LuaGameScript::write_file. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue May 22, 2018 3:34 pm — Replies 0 — Views 330 View the full article
  17. dynamicnetworks

    WIPE 1ST DAY OF EACH MONTH @ 12PM CST

  18. https://factorio.com/blog/post/fff-243Statistics: Posted by Klonan — Fri May 18, 2018 11:00 pm — Replies 2 — Views 98 View the full article
  19. dynamicnetworks

    Version 0.16.43

    Bugfixes Fixed that consistency check failed on ghost wall entity on top of wall entity marked for deconstruction. (60074) Fixed, that it was possible (through mod or script) to build ghost entity of belt/wall on top of existing belt/wall causing inconsistency later on. (60288) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon May 14, 2018 12:49 pm — Replies 0 — Views 257 View the full article
  20. dynamicnetworks

    Current Map Save

    Version 1.0.0

    1 download

    Map automatically saves every 15 minutes while players are active on server. Full list of map archives listed here: http://vault.win-serv.com/publicstorage/DYNAMIC NETWORKS (READ-ONLY)/GameServ/Terraria.one/main/world/_gsdata_/_history_/
  21. https://www.factorio.com/blog/post/fff-242Statistics: Posted by Klonan — Fri May 11, 2018 5:57 pm — Replies 1 — Views 43 View the full article
  22. dynamicnetworks

    Version 0.16.42

    Bugfixes Changed the searching logic, that searching every word separately is only done when the fuzzy search option is on. (59670) Fixed a desync when printing a Lua error to players with different installation paths. (60049) Rail signal connection merge optimisation (tens of seconds instead of tens of minutes on big maps). Fixed that rail signal migration didn't update the state of the signal controlled by the circuit network. (60068) Fixed decimals displaying in production statistics that caused the numbers to be too long. (59997) Fixed high CPU usage on the main menu. (60063) Fixed an issue when joining friends games through steam. (60157) Fixed, that it was possible (with the use of script/mod) to build belt/wall entity (not ghost) on top of other belt entity marked for deconstruction, which could cause a consistency check fail later on. Added train path finding penalty for train with no path equal to 1000 tiles. (60211) Fixed a crash when building modded rolling stock entities on diagonal rails. (60014) Fixed "header errors" when extracting factorio zip files with 7zip. Scripting Added LuaEntityPrototype::collision_mask_collides_with_tiles_only and collision_mask_considers_tile_transitions read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri May 11, 2018 2:01 pm — Replies 0 — Views 119 View the full article
  23. https://www.factorio.com/blog/post/fff-241Statistics: Posted by Klonan — Fri May 04, 2018 3:01 pm — Replies 2 — Views 72 View the full article
  24. dynamicnetworks

    Version 0.16.41

    Bugfixes Yet another rail signal connection fix. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu May 03, 2018 9:23 am — Replies 0 — Views 219 View the full article
  25. A scheduled restart is pending for one of our game servers running Factorio and some Halo Online games. This restart is required to apply updates and security patches to address some issues we are having on the back end. This restart is scheduled to happen at 3am CST, and will only take 10-15 minutes for the servers to be fully back online.
  26. dynamicnetworks

    Version 0.16.40

    Bugfixes Yet another rail signal connection fix. Fixed a crash when killing the character during the gun_inventory_changed event. (59784) Fixed that LuaPlayer::opened wouldn't return the opened equipment grid. (59790) Fixed LuaInventory::sort_and_merge() would break furnaces and assembling machines. Fixed crash when trying to migrate circuit connected entities. Any migrated entities will be disconnected. (59974) Fixed round input in team production challenge. (59970) Recipe item ingredients with a count of 0 are reported as an error instead of allowing inconsistent behaviour. (60016) Fixed missing reset of state of signal right next to removed rail. (60026) Fixed a crash that could happen in multiplayer over a poor connection. (59993) Modding Added ItemPrototype::fuel_glow_color, it colors the fuel glow of entities that use that item as fuel. Scripting Added on_player_trash_inventory_changed event. Changed LuaSurface::find_entities_filtered/find_tiles_filtered/count_entities_filtered to additionally accept a table of filters. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed May 02, 2018 9:31 pm — Replies 0 — Views 339 View the full article
  27. dynamicnetworks

    Version 0.16.39

    Bugfixes Fixed function of enter key in number input. (59862) Fixed consistency check and migration related to rail internal inconsistency. (59765) Fixed that rail signals weren't fast replaceable. Fixed that the headless server wouldn't be able to restart for a while if it was stopped with an RCON client connected. (59830) Fixed that selecting map without a preview in the save/load dialog disallowed to delete the save by the ingame delete button. Fixed wrong calculation of item insertion into splitter in some cases, which could indirectly cause inconsistency in behaviour. (59950) Fixed the game could freeze when system time changed on Windows. (59956) Localised zip opening/closing error messages + added reason or error code there. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Apr 30, 2018 5:38 pm — Replies 0 — Views 433 View the full article
  28. https://www.factorio.com/blog/post/fff-240Statistics: Posted by Klonan — Fri Apr 27, 2018 4:34 pm — Replies 1 — Views 77 View the full article
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