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  2. dynamicnetworks

    Version 0.16.45

    Bugfixes Fixed infinite research multiplier was always 1. (60550) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue May 22, 2018 7:17 pm — Replies 2 — Views 352 View the full article
  3. dynamicnetworks

    Version 0.16.44

    Minor Features Added technology price multiplier PvP scenario config. Changes Underground belt marked for deconstruction no longer connects to other underground belts. Bugfixes Fixed some cases of fast replacement by underground belt. (60060) Fixed corrupted config.ini in Steam cloud would prevent the game from starting. Fixed that using "Save and play" feature in the freeplay could specify the official freeplay map to be always that one forever. (60340) Fixed underground belt connection overlay when hovering over another underground belt. (60147) Fixed a crash when mods define empty result items. (60406) Fixed a crash when switching games and joining quickly in the server browser. Fixed that clicking rail planner with no available path while recording replay invalidated all other actions of the replay. (59588) Fixed a crash that would happen after opening a library blueprint that contained only entities from a disabled mod. (60374) Fixed LuaEntityPrototype::braking_force return value. (60444) Fixed LuaPlayer::ticks_to_respawn would read in seconds. (60501) Fixed certain type of energy source migrations. (60465) Fixed rare possibility of crash when two trains crash into each other. (60097) Fixed a rare crash that occurs when train collides in a way, that its position is reserved back while approaching closed signal which caused path recalculation. (60472) Fixed PvP error when setting map height to 0. (60536) Fixed construction robot tutorial breaking when removing the radar from the storage chest. (60012) Fixed crash when adding train station to a train while the train is modified (added/removed rolling stock). (59363) Fixed that destroying part of a cliff with tile ghost under it destroyed the whole part of the cliff. (60449) Fixed browse games dialog problems with the active game not being updated while searching. (60545) Modding Added support to set ReactorPrototype::neighbour_collision_increase which controls how much a reactor extends when connected to other reactors. Scripting Allow technology_price_multiplier to be less than 1 by script/scenario only. Added support for localised strings in LuaGameScript::write_file. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Tue May 22, 2018 3:34 pm — Replies 0 — Views 330 View the full article
  4. dynamicnetworks

    WIPE 1ST DAY OF EACH MONTH @ 12PM CST

  5. Last week
  6. https://factorio.com/blog/post/fff-243Statistics: Posted by Klonan — Fri May 18, 2018 11:00 pm — Replies 2 — Views 98 View the full article
  7. Earlier
  8. dynamicnetworks

    Version 0.16.43

    Bugfixes Fixed that consistency check failed on ghost wall entity on top of wall entity marked for deconstruction. (60074) Fixed, that it was possible (through mod or script) to build ghost entity of belt/wall on top of existing belt/wall causing inconsistency later on. (60288) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon May 14, 2018 12:49 pm — Replies 0 — Views 257 View the full article
  9. dynamicnetworks

    Current Map Save

    Version 1.0.0

    1 download

    Map automatically saves every 15 minutes while players are active on server. Full list of map archives listed here: http://vault.win-serv.com/publicstorage/DYNAMIC NETWORKS (READ-ONLY)/GameServ/Terraria.one/main/world/_gsdata_/_history_/
  10. https://www.factorio.com/blog/post/fff-242Statistics: Posted by Klonan — Fri May 11, 2018 5:57 pm — Replies 1 — Views 43 View the full article
  11. dynamicnetworks

    Version 0.16.42

    Bugfixes Changed the searching logic, that searching every word separately is only done when the fuzzy search option is on. (59670) Fixed a desync when printing a Lua error to players with different installation paths. (60049) Rail signal connection merge optimisation (tens of seconds instead of tens of minutes on big maps). Fixed that rail signal migration didn't update the state of the signal controlled by the circuit network. (60068) Fixed decimals displaying in production statistics that caused the numbers to be too long. (59997) Fixed high CPU usage on the main menu. (60063) Fixed an issue when joining friends games through steam. (60157) Fixed, that it was possible (with the use of script/mod) to build belt/wall entity (not ghost) on top of other belt entity marked for deconstruction, which could cause a consistency check fail later on. Added train path finding penalty for train with no path equal to 1000 tiles. (60211) Fixed a crash when building modded rolling stock entities on diagonal rails. (60014) Fixed "header errors" when extracting factorio zip files with 7zip. Scripting Added LuaEntityPrototype::collision_mask_collides_with_tiles_only and collision_mask_considers_tile_transitions read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri May 11, 2018 2:01 pm — Replies 0 — Views 119 View the full article
  12. https://www.factorio.com/blog/post/fff-241Statistics: Posted by Klonan — Fri May 04, 2018 3:01 pm — Replies 2 — Views 72 View the full article
  13. dynamicnetworks

    Version 0.16.41

    Bugfixes Yet another rail signal connection fix. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu May 03, 2018 9:23 am — Replies 0 — Views 219 View the full article
  14. A scheduled restart is pending for one of our game servers running Factorio and some Halo Online games. This restart is required to apply updates and security patches to address some issues we are having on the back end. This restart is scheduled to happen at 3am CST, and will only take 10-15 minutes for the servers to be fully back online.
  15. dynamicnetworks

    Version 0.16.40

    Bugfixes Yet another rail signal connection fix. Fixed a crash when killing the character during the gun_inventory_changed event. (59784) Fixed that LuaPlayer::opened wouldn't return the opened equipment grid. (59790) Fixed LuaInventory::sort_and_merge() would break furnaces and assembling machines. Fixed crash when trying to migrate circuit connected entities. Any migrated entities will be disconnected. (59974) Fixed round input in team production challenge. (59970) Recipe item ingredients with a count of 0 are reported as an error instead of allowing inconsistent behaviour. (60016) Fixed missing reset of state of signal right next to removed rail. (60026) Fixed a crash that could happen in multiplayer over a poor connection. (59993) Modding Added ItemPrototype::fuel_glow_color, it colors the fuel glow of entities that use that item as fuel. Scripting Added on_player_trash_inventory_changed event. Changed LuaSurface::find_entities_filtered/find_tiles_filtered/count_entities_filtered to additionally accept a table of filters. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed May 02, 2018 9:31 pm — Replies 0 — Views 339 View the full article
  16. dynamicnetworks

    Version 0.16.39

    Bugfixes Fixed function of enter key in number input. (59862) Fixed consistency check and migration related to rail internal inconsistency. (59765) Fixed that rail signals weren't fast replaceable. Fixed that the headless server wouldn't be able to restart for a while if it was stopped with an RCON client connected. (59830) Fixed that selecting map without a preview in the save/load dialog disallowed to delete the save by the ingame delete button. Fixed wrong calculation of item insertion into splitter in some cases, which could indirectly cause inconsistency in behaviour. (59950) Fixed the game could freeze when system time changed on Windows. (59956) Localised zip opening/closing error messages + added reason or error code there. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Apr 30, 2018 5:38 pm — Replies 0 — Views 433 View the full article
  17. https://www.factorio.com/blog/post/fff-240Statistics: Posted by Klonan — Fri Apr 27, 2018 4:34 pm — Replies 1 — Views 77 View the full article
  18. dynamicnetworks

    Version 0.16.38

    Bugfixes Fixed drawing of icons with multiple layers. (59811) Fixed that changing force of a wall didn't update the connections, which could lead to a desync. Changed that walls and gates marked for deconstruction don't connect, which solves some desync related problems with walls/gates marked for deconstruction with walls/gates ghosts on top of it. Changed, that rail signals marked for deconstruction disconnect from the rails. Changed, that rail signals marked for deconstruction are not blocking blueprint placement of rail signals. These changes should make it reliable to mark rail setup for deconstruction and build blueprint right on top of it before it is deconstructed. Changed the logic of "toggle LUA console" key to only open and not close the console (exception are ` and F1-F12 keys). (59825) Fixed LuaEntity::splitter_output_priority read/write didn't work. (59864) Fixed malformed sprite path error would not trigger minimal mode when loading mods. (59827) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Apr 26, 2018 3:20 pm — Replies 0 — Views 400 View the full article
  19. dynamicnetworks

    ElDewrito

    Version 0.6.0

    8 downloads

    0.6.0 is out! 0.6.0 is finally out after nearly 2 years of waiting . This is easily the biggest update the ElDewrito team has put out for ED to date. If you find any bugs while playing please put them in the Bi-weekly thread pinned at the top of the subreddit. Known Issues When using Discord Overlay it increases map load times significantly - recommendation for now is to disable Obviously our Server Browser had a bit of issue yesterday, and is not running super smoothly currently. Bare with us, we're working on it. Here is a getting started guide from WyvernZu https://imgur.com/a/WAHDW1d featuring some amazing artwork from https://twitter.com/pixelflaregfx and https://twitter.com/sjaslack. Thanks to all involved. This was a total team effort, and a labor of love. See you on the battlefield, Spartans! Download to individual files contained within package: HERE
  20. dynamicnetworks

    Version 0.16.37

    Changes Added an option to interface settings to allow the user to change the distance of tooltips from the mouse. (59269) Minor Features Added optional resolution and zoom parameters to the screenshot command. Bugfixes Fixed that right click didn't work in the market GUI. (59230) Fixed a modded crash related to fire flame smoke. Fixed ignored_by_interaction when creating modded custom GUI elements. (59301) Fixed noise program compilation bug that resulted in broken programs. (58579) Fixed light from lamps outside of screen was not rendered properly. (59095) Fixed the steam engines in New Hope level 4. (59299) Possible fix for a crash on Linux with a multi-GPU setup. (59315) Fixed graphics of battery indicator (59170) Boiler and heat exchanger will spawn medium remnants instead of small remnants when destroyed. (59356) Fixed that a well (offshore pump with water landfilled) was not rebuildable by construction robots. (59447) Fixed gates sometimes not detecting car being driven by god controller. (59472) Fixed that some of the achievements were obtainable even when player didn't spend more than 50% of time in the game. (59467) Fixed that character window was closed when doing fast transfer between armor slot and inventory. (59486) Fixed that modded inserters would some times get stuck. (59316) Fixed that Wave defense would error when played on a headless server. (59420) Improved system of key blocking now allows more key bindings to work correctly. (59415) Fixed underground pipe ghost would block underground connections of other forces. (59624) Added missing directions to util.oppositedirection. (59550) Fixed that the sound sliders went to 200% causing a lost of audio quality. (59638) Fixed save corruption when forces are merged while there is a rocket on the map. (59661) Fixed that LuaEntity::teleport could teleport ghost belts/rails. Fixed that LuaEntity::teleport of ghost walls could create wall and ghost wall on the same position which could cause desyncs. Fixed that LuaEntity::teleport didn't put entities that are supposed to be aligned to grid onto grid. Fixed wrong behavior of mining of a vehicle the player is in in multiplayer. (59709) Fixed crash on starting mod scenario in multiplayer for the first time. (59027) Fixed signal placeability in junction with different directions in different ways. (59210) Added electric energy consistency check to avoid one more corrupted save situation resulting from memory corruption. (59693) Scripting Added LuaTrain::killed_players read. Added LuaTrain::kill_count read. Added LuaInventory::is_quickbar(). Added LuaInventory::get_selected_index(). Added LuaFluidPrototype::fuel_value read. LuaEntity::teleport puts entity to correct location on the grid when it doesn't have the off-grid flag. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Apr 23, 2018 5:44 pm — Replies 0 — Views 494 View the full article
  21. https://www.factorio.com/blog/post/fff-239Statistics: Posted by Klonan — Fri Apr 20, 2018 2:29 pm — Replies 0 — Views 26 View the full article
  22. https://factorio.com/blog/post/fff-238Statistics: Posted by Klonan — Fri Apr 13, 2018 10:35 pm — Replies 2 — Views 94 View the full article
  23. https://www.factorio.com/blog/post/fff-237Statistics: Posted by Klonan — Fri Apr 06, 2018 4:35 pm — Replies 1 — Views 48 View the full article
  24. https://www.factorio.com/blog/post/fff-236Statistics: Posted by Klonan — Fri Mar 30, 2018 1:49 pm — Replies 2 — Views 67 View the full article
  25. dynamicnetworks

    Price change

    https://www.factorio.com/blog/post/016-price-changeStatistics: Posted by Klonan — Fri Mar 30, 2018 1:35 pm — Replies 0 — Views 20 View the full article
  26. https://www.factorio.com/blog/post/016-stableStatistics: Posted by Klonan — Thu Mar 29, 2018 12:53 pm — Replies 1 — Views 19 View the full article
  27. dynamicnetworks

    Version 0.16.36

    Bugfixes Fixed a crash when opening the graphics settings GUI on a single core CPU. (59023) Fixed that building a blueprint on top of existing assembling machines did not copy the rotation correctly. (59052) Fixed that entering rectangular vehicles didn't work correctly. (58958) Fixed that totals in production statistics were 0.33% off. (59063) Fixed a crash when loading blueprint storage data. Fixed that LuaGameScript::check_prototype_translations() would report custom-inputs as having no translation. Scripting Fixed a crash by changing LuaGameScript::merge_forces() so the force is merged at the end of the tick. Added on_forces_merged event. Added LuaEntity::armed read. Added LuaEntityPrototype::timeout read. Added on_land_mine_armed event. Added LuaPlayer::spectator read/write. Added LuaGameScript::enemy_has_vision_on_land_mines read/write. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Mar 28, 2018 12:52 pm — Replies 0 — Views 324 View the full article
  28. dynamicnetworks

    Version 0.16.35

    Bugfixes Fixed shifting for half-belt drawn as part of loader. (58919) Modding Added recipe-prototype show_amount_in_title and always_show_products. Scripting Added Added LuaRecipePrototype::show_amount_in_title and always_show_products read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Sat Mar 24, 2018 11:12 am — Replies 0 — Views 192 View the full article
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