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  1. Last week
  2. https://www.factorio.com/blog/post/fff-225Statistics: Posted by Klonan — Fri Jan 12, 2018 6:07 pm — Replies 0 — Views 9 View the full article
  3. Earlier
  4. Version 0.16.16

    Minor Features Items on the ground can be mined manually for precise control of what you pick up. Added 'duplicate starting entities' option to PvP. Changes Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type. Hide cliff explosives in bonus GUI as they don't really receive any bonuses. (56318) Tweaked the balancing of the PvP production score. Changed size of offshore pump from 3x1 to 3x2 in order to prevent pump placement in overlapping positions. (55110) Optimisations Optimized drawing of artillery range visualization when many artilleries were in range of viewed area. (56224) Bugfixes Fixed that consequtive splitters could uncompress compressed belt. (55645) Fixed that loading from the game-over screen would result in a crash if loading failed. (56336) Fixed several settings copying issues when placing blueprints over existing entities related to multiplayer. (56339) Fixed machines disabled by circuit network sometimes staying disabled when they shouldn't. (56327) Fixed Linux users sometime crashing when relaunching the game. (53650) Fixed that blueprint library GUI would lose your filter when you view a blueprint. (56210) Fixed that biters would sometimes be deactivated when they shouldn't. (55370) Fixed that artillery would target forces marked with cease fire. (56360) Fixed a crash when using LuaTransportLine::remove_item(). (56352) Fixed that the beacon would show energy consumption twice. (56359) Fixed PvP production score calculation for hand crafting and launching satellites. Fixed jittering when walking into a straight water/land border. (56362) Attempt at fixing missing symbol on macOS 10.9 (54549) Fixed that turret range map and hover overlays didn't quite match. (56332) Fixed that RCON would only respond to the first command in a packet. (55918) Fixed PvP no rush restriction could be bypassed using a vehicle. Ensure that there is always at least a minimal lake in the starting area. Fixed script error if a removed modded item was sent in a rocket. (56411) Fixed that loading logistic heavy saves after changing mods would take 20+ minutes. (56402) Fixed a crash when mods would try to set item health values to negative amounts. (56407) Fixed requester chests could get stuck in some cases. (56408) Fixed that manually putting damaged items in the output slot of an assembling machine could lead to lost items. (56038) Fixed chunk edge cliff discontinuities due to ore patches. (56022) Scripting Added LuaEntity::cliff_orientation read. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Jan 10, 2018 4:45 pm — Replies 2 — Views 327 View the full article
  5. Meltdown & Spectre kernel update (TBA schedule)

    The security patch was applied successfully.
  6. Meltdown & Spectre kernel update (TBA schedule)

    A server group restart has been scheduled for the public servers within the next hour or two. Update: Sorry, cannot give exact times for restarts, most likely within the next hour.
  7. The publicly-announced processor bugs related to speculative execution are very serious for any host that runs customer-provided code, whether virtualized or not. We have been working hard internally to apply currently-released mitigations required for them quickly, as we wait for other mitigations from our vendors (for Windows, Linux, and firmware with new Intel microcode, for instance). Update 1/8/2018: This update is currently being tested on non public servers to be reviewed being being pushed out to the public servers. More information from OVH. https://docs.ovh.com/fr/dedicated/information-about-meltdown-spectre-vulnerability-fixes/ https://docs.ovh.com/fr/dedicated/meltdown-spectre-kernel-update-per-operating-system/
  8. Version 0.16.15

    Bugfixes Fixed that underground belts built by a blueprint would not respect the type of an existing belt. (55174) Fixed pump ghosts would always highlight attached rail, not just when selected. Fixed that logistic network requests would get into invalid state when migrated from save where player had more requests due mods. (56201) Improved number formating in electricity overview to make it less jumpy. (56136) Fixed logistic robots migration related to changing force of logistic robots while stationing. (56194) Fixed when sliding around entity, the character could be pushed to a position colliding with water and get stuck in the terrain. (54871) Reduced RAM usage by removing unnecessary memory buffers for textures when using OpenGL. (56125) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Jan 05, 2018 8:10 pm — Replies 0 — Views 215 View the full article
  9. https://factorio.com/blog/post/fff-224Statistics: Posted by Klonan — Fri Jan 05, 2018 6:56 pm — Replies 2 — Views 75 View the full article
  10. Version 0.16.14

    Minor Features Added 'allow spectators' option to PvP. Changes Changed rail world settings to have normal biters frequency. Bugfixes Fixed loading specific saves wouldn't migrate the character requests correctly to request from buffer chests. (56129) Fixed that migrating saves would make research impossible in the level 4 of New hope campaign. (55995) Fixed that inserters would try to put items into furnaces that could never fit. (56134) Fixed requester chests wouldn't keep up with the request amount demand in logistic heavy saves. (56135) Fixed that request chests weren't equally distributed when there were not enough robots. Fixed that migration to 0.16.8 which de-duplicated logistic requests wasn't doing so for offline players. This could cause crashes as the internal data structures take it as granted. Fixed that download progress bar in the sync save with mods wasn't being updated. Fixed that exiting the connection in progress (by pressing escape) soon enough could result in a screen without any menu. Fixed some PvP game modes being won by launching a rocket. Fixed config.ini would be purged when game decreases graphics settings when loading sprites throws an error. (55882) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Jan 04, 2018 9:06 pm — Replies 0 — Views 257 View the full article
  11. Version 0.16.13

    Minor Features Added a time limit option to PvP game modes 'Production score' and 'Oil harvest' Added 'score per minute' to the PvP Production score GUI. Bugfixes Fixed a crash when blueprinting modded logistic storage chests. (55963) Fixed requester chests wouldn't work with specific combinations of storage, buffer, and provider chests. (55967) Fixed a crash with the command line map preview option. (55993) Fixed the world-icon for the cliff explosive didn't match the item icon. (55812) Fixed the progress indicator in the browse-mods GUI would update too quickly. (55540) Fixed changing the force of a robot waiting to charge would break the robot. (55799) Fixed that joining modded multiplayer games where the spawn area was deleted would error. (56004) Fixed that pasting text didn't work correctly in any text field. (55977) Fixed a crash related to tile transitions. (56005) Fixed logistic storage filters would be ignored in some specific cases. (56009) Fixed that side-loading underground belts could lead to them getting stuck. (56024) Fixed that modded storage chests would allow more than 1 filter when the extra filters weren't valid. (56058) Fixed that the map preview seed wouldn't get used when the generate map GUI had an exchange string entered. (56029) Added yet another migration fixing invalid state created between 0.16.8 and 0.16.11. Fixed that startup mod settings could be changed while in-game by clicking the label on checkboxes. (56081) Fixed that tooltip of disabled widgets didn't work. Added greyed-out look to disabled textfield and checkbox to make it more clear that it isn't editable. Fixed one of the curved rail segment visualizations wasn't aligned correctly. (55276) Fixed that the console could be opened in a paused game where it can't be interacted with. Fixed issues of console in combination with technology GUI in multiplayer. (55719) Fixed changelogs (including mod changelogs) not properly displaying the "All" subversion for a version x.y when there was no version x.y.0. (55959) Fixed horizontal scroll pane scroller. (55689) Fixed that changing value in GameViewSettings in the Lua script didn't update the gui until the game was reloaded. Fixed a crash when controller view is disabled. (56115) Fixed script error when destroying a chest in the supply scenario. Fixed PvP production score price calculation. Modding Entities without an item-to-place can still be deconstructed if they are minable. Scripting Added LuaPlayer::blueprint_to_setup read. Changed default value of 'expires' when creating ghost through LuaSurface::create_entity from 'true' to 'false'. Fixed invalid internal state + crashes when ghost without "expires = false" was created through the script when ghost time to live was 0. (56036) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Wed Jan 03, 2018 9:51 pm — Replies 3 — Views 535 View the full article
  12. Version 0.16.12

    Bugfixes Fixed that rail signal indicator didn't show two way signal placement in junctions even when the signal was placable there. Fixed that the game would crash if the mouse was moved fast enough outside the game window while loading a map. (54976) Fixed crash related to logistic chests to be cancel-deconstructed. Fixed few cases where logistic requesters and buffers were not initialized correctly when built before the roboport. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Sun Dec 31, 2017 12:15 pm — Replies 0 — Views 133 View the full article
  13. Version 0.16.11

    Bugfixes Fixed yet another requester chest state migration error. Fixed that burner inserter didn't show the fuel icon when out of energy sometimes. (55913) Fixed that some specific pre 0.15 maps couldn't be loaded. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Sat Dec 30, 2017 8:06 pm — Replies 1 — Views 439 View the full article
  14. Version 0.16.10

    Bugfixes Fixed crash related to setting logistic requests by circuit network. Fixed requester chest state migration between different save versions. Fixed one of the problems of internal provider data corruption related to setting inventory bar limit. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Sat Dec 30, 2017 10:19 am — Replies 1 — Views 238 View the full article
  15. https://www.factorio.com/blog/post/fff-223Statistics: Posted by Klonan — Fri Dec 29, 2017 9:47 pm — Replies 0 — Views 13 View the full article
  16. Version 0.16.9

    Bugfixes Fixed that player didn't request from buffer chests. Fixed that some maps with modded selection-tool items failed to load. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Dec 29, 2017 9:40 pm — Replies 1 — Views 481 View the full article
  17. Version 0.16.8

    Features Storage chests can be filtered. Minor Features Requester chests can now request stuff from buffer chests as was originally intended. Buffer chests are provided items only if all requester chests are satisfied for that specific item. Requester chests have a checkbox that specifies whether it should or shouldn't request things from buffer chests. It is off by default. Optimisations Optimized selecting robot tasks for requester chests. Balancing Changed fluid wagon capacity from 75k to 25k (Same as storage tank). Lowered fluid wagon weight from 3000 to 1000 (same as cargo wagon). Changed fluid wagon recipe so it requires just 1 storage tank instead of 3. Lowered barrel fluid capacity from 250 to 50. (So cargo wagon with barrels holds 20k and logistic robots are not too strong alternative to carrying fluids.) Lowered barelling speed from 1 to 0.2. Bugfixes Fixed loading of achievements with steam version. (54583) Fixed train schedule resizing with very large player inventory. (55378) Fixed missing auto resizing of Lua GUI elements when caption changes. (54896) Fixed that it was possible to set duplicate logistic requests. Fixed missing entity counts when selecting area for blueprint on low graphics quality. (55180) Fixed calculation of basis noise when x<0 (55288) Fixed missing locale key in fluid wagon description. (55520) Fixed that the fluid wagon wouldn't show any GUI when it had an equipment grid. (55524) Fixed evolution command output in campaigns. (55402) Fixed shotgun shooting direction when aiming between the player and the nozzle. (55386) Fixed technology sorting. (55294) Fixed that the default listbox font was called "default-list_box". (55322) Fixed that clicking "Generate" button in the generate map window while the exchange string field was enlarged moved the button around before the mouse up was registered. The exchange string field will now never shrink on focus lost. Fixed that setting LuaPlayer::opened to an empty item would crash the game. (55601) Fixed performance issues when hovering over huge resource patches in map or zoomed-to-world view. (55510) Fixed a desync when hosting multiplayer directly and building blueprints. (55629) Fixed a crash when calling specific LuaEntity properties. (55680) Fixed module effects weren't checked correctly for modded modules. (55690) Fixed a crash when teleporting roboports or logistic containers marked for deconstruction. (55710) Fixed roboports would show up twice in the logistic GUI. (55712) Fixed the background on the select-recipe GUI for the choose-elem-button didn't show correctly. (55754) Fixed changing transport belt speeds through mods on existing saves. (55763) Fixed a crash when setting filters on cargo wagons in multiplayer. (55765) Fixed a crash when trying to put blueprint books in blueprint books. (55769) Fixed that train could overshoot a station when the schedule was changed by the script. Fixed that heatpipes would incorrectly update their connections when teleported. (55773) Fixed the problem of flickering tooltips in a generic way (hopefully). (55132) Fixed that the table of games was focused (for keyboard control) even if the player focused the search bar manually. (55552) Fixed crash that can happen when train on its path to station that was deactivated finds path to different alternative station of the same name that leads in opposite direction to current train movement. (55726) Scripting The item-with-tags and selection-tool item types now support LuaItemStack::item_number. Added an optional player parameter to LuaEntity::order_deconstruction, cancel_deconstruction, LuaTile::cancel_deconstruction, LuaSurface::deconstruct_area, and LuaSurface::cancel_deconstruct_area. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Fri Dec 29, 2017 6:24 pm — Replies 0 — Views 6 View the full article
  18. https://www.factorio.com/blog/post/fff-222Statistics: Posted by Klonan — Fri Dec 22, 2017 10:40 pm — Replies 6 — Views 118 View the full article
  19. Version 0.16.7

    Bugfixes Fixed that trains approaching train stop started breaking 2 times sooner when no signal was in front of the stop. Fixed order of controls in the control settings GUI. (55292) Fixed rail pumps becoming invalid after being teleported via lua. (55203) Fixed that biter expansion chunks weren't being generated correctly. (54988) Fixed that rail signal ghost of different force (so invisible) was restricting rail placement. Fixed server crash when last player leaves the game while the server is saving. (55164) Fixed text cursor positioning inside a textbox during scroll. (55106) Fixed an additional crash when trying to filter the main inventory in the god-controller in the train GUI. (55319) Fixed that blueprint strings wouldn't copy station names in blueprints. (55323) Fixed that blueprints would build partially in chunks not visible by radar from the zoomed-to-world view. (55138) Fixed a crash when canceling loading of specific save files. (55343) Fixed the programmable speaker GUI wouldn't update correctly. (55339) Fixed a bug where text in a textbox disappeared after jumping to cursor that is off view. Fixed --apply-update not setting executable permissions (55325) Fixed that pasting assembler recipe to requester chest would request too few items for some recipes. (55341) Fixed crash when exiting the game while a recipe tooltip was open. (55324) Fixed positioning of progress bars in mod download dialogs. (54968) Fixed creation of overlapping wagons under certain circumstances. (55371) Fixed scrolling by caret in a textbox that would cause lines to disappear. Fixed jittering when driving cars/tanks in some cases. (54916) Fixed that only the first blueprint book, blueprint, and deconstruction planner item type would show in the blueprint library. (55367) Fixed crash when recalculating connections between roboports. (55368) Fixed crash when exiting mod portal during a refresh. (55377) Fixed error in saving blueprinted inserters with overridden stack size. (55397) Entities waiting for modules can now be fast replaced. (55104) Fixed saving of New hope level 2. (55400) Fixed that the game would crash trying to load some old saves. (54866) Fixed train top speed calculation when not all locomotives used the same fuel type. (55442) Fixed roboports wouldn't provide the repair packs for other robots to use when loading saves from 0.15. (55375) Fixed a crash when removing modded tiles that had tile ghosts waiting to be built. (55455) Fixed a crash when loading saves without specific mods. (55356) Fixed that scenario errors would lead to getting stuck on the map preview screen if started through the map preview. (55466) Fixed multiple issues with enemy force interaction. (55439) Changes Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid. Ghost belt entities don't connect to other (ghost/or non-ghost) belt entities if they don't have the same force. This prevents ghost belt of other force (invisible to the player) from changing the shape of the belt. Building a blueprint on top of existing assembling machines, refineries and chemical plants also copies the rotation, along with the recipe. (55108) Scripting Added direction, created_by_moving, and shift_build event parameters to on_put_item event. Replaced ScrollPane::dont_scroll_horizontally by horizontal_scroll_policy and vertical_scroll_policy. Added LuaGameScript::backer_names read. Added LuaStyle::want_ellipsis read/write. Minor Features Added /version command. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Thu Dec 21, 2017 6:59 pm — Replies 2 — Views 429 View the full article
  20. Current Map Save

    Version 0.16.x

    1 download

    Map automatically saves every 15 minutes while players are active on server. Full list of map archives listed here: http://vault.win-serv.com/publicstorage/DYNAMIC NETWORKS (READ-ONLY)/GameServ/Factorio One/01e/saves/_gsdata_/_history_/
  21. Current Map Save

    Version 0.16.x

    3 downloads

    Map automatically saves every 15 minutes while players are active on server. Full list of map archives listed here: http://vault.win-serv.com/publicstorage/DYNAMIC NETWORKS (READ-ONLY)/GameServ/Factorio One/01d/saves/_gsdata_/_history_/
  22. Current Map Save

    Nice m8
  23. Version 0.16.6

    3 downloads

    The map this happens on is originally from the latest 0.15 but is now played on 0.16.6. When you are in the middle of loading the save, then press Esc on your keyboard, the game will crash. This happens on my headless server as well.
  24. Version 0.16.6

    Bugfixes Fixed a crash when trying to filter the main inventory in the god-controller. (55171) Fixed various crashes caused by mining or otherwise changing power poles. (55176) Fixed a desync when using bad values in the /color command. (55048) Better handling of the case where we mine our own car but our inventory's full. (55254) Fixed placing blueprint over existing Rail Signals does not build wires. (54997) Reverted "Number of entities in hand when previewing the entity to be built is now aligned to the entity." It proved to create too big problems with readability while building and running. Fixed that rolling stocks in cursor had no icon when there was no valid location for them. Fixed jumpy loading bar. (54949) Scripting Fixed that TextBox was not re-layouting text when size was changed through styles. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Mon Dec 18, 2017 6:46 pm — Replies 2 — Views 575 View the full article
  25. Version 0.16.5

    Bugfixes Fixed boilers outputting water in New hope campaign levels. (54722) Fixed slow saving of New hope level 2. (54998) Fixed that blueprint books couldn't be built from the zoomed-to-world view. (55043) Fixed a crash when loading saves with modded blueprint entities migrated multiple times. (55020) Fixed a crash when importing blueprints with circuit connections when a mod had made the entities not circuit connectable. (55026) Fixed that forced ghost building (shift + click) didn't work correctly. Fixed destroying an entity powered from two electric networks would corrupt future saves. (54775) Fixed zooming in on uncharted map areas would reveal tiles on uncharted chunks. (55044) Fixed beacon would not highlight labs that are in range of its effects. (55087) Fixed disappearing sprites with Low VRAM Mode option enabled. (54672) Fixed glitch in one of the stone path transition sprites. (54981) Adjusted default graphics options to reflect increased memory requirements for high resolution sprites due to more sprites being converted to high resolution in 0.16. Improved very poor performance with video memory usage set to low. (55039) Modding Fixed circuit connector would not be visible on entities with more than one picture layer. Now the connector will render as 10th layer. (55028) Fixed icon_size scaled also icon's dark background in alt mode. (54640) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Sun Dec 17, 2017 7:59 pm — Replies 4 — Views 624 View the full article
  26. Version 0.16.4

    Bugfixes Fixed progress bar in automatic updates GUI. (54812) Fixed crash caused by mouse drag in an empty schedule in Locomotive GUI. (54843) Belt rendering fix. (54852) Fixed the mining speed for drills would show 1 higher than it actually was. (54885) Fixed issue with changelogs in mods. (54842) Fixed that the server could crash if it received invalid data. (54876) Fixed crash on startup when texture compression was enabled. (54891) Fixed that roboport connections wouldn't render as cleanly as 0.15. (54907) Fixed that using the /ban command with no parameters would crash the game. (54948) Fixed brwose mods/games, so the vertical progress bars always keep space for the scroller, so the window doesn't change size when data is loaded, or searching minimizes the result to just a page or less. Fixed the game would not enter minimal mode if there was an error in migration script. (54828) Fixed the delete-achievements tooltip wouldn't be removed. (54980) Fixed the use-recipe-groups config option was ignored in the select-signal GUI. (54892) Scripting Fixed that LuaPlayer::admin write didn't work. (54960) Added 2 optional parameters to LuaSurface::create_entity when creating resource entities: enable_tree_removal and enable_cliff_removal. Changed burner prototypes to support fuel_category or fuel_categories + changed the Lua API to match. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.Statistics: Posted by FactorioBot — Sat Dec 16, 2017 11:58 am — Replies 0 — Views 183 View the full article
  27. https://www.factorio.com/blog/post/fff-221Statistics: Posted by Klonan — Fri Dec 15, 2017 9:34 pm — Replies 3 — Views 137 View the full article
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